Banana Piano

During the course of my doctoral studies I volunteered with Loving Spoonful, a non-profit organization who works to achieve a healthy food-secure community by facilitating fresh food access, skill development and community engagement in a collaborative, empowering and environmentally sustainable manner. To gather attention to their booth at the weekly farmer's market, I created this simple yet super fun musical instrument consisting of a few bananas, large resistors and a lasercut boombox that people can interact with in a similar manner they would with a traditional piano.


In my spare time. I enjoy building and racing drones, ranging from small scale quadcopters to heavy duty octocopters. Below are some of my original designs, one of which is available for free download on thingiverse. If you would like to learn more or request designs for other models don't hesitate to reach out.

Embodied Interaction

The Extractor is a first person shooter demo my roommate and I developed for a course in Advanced Game Design at Queen's University that relied in embodied interaction as input mechanisms in lieu of the conventional approach that requires users to stand still in front of a monitor and use a game controller as input. Instead we use physical hand gestures to, e.g. switch between weapons as well as fire them. Additionally, the user can roam around by virtual world by walking in predefined areas on an augmented pad, similar to the interact style of dance dance revolution.


GoonQuad was developed by some of my COCA201 students and showcased at ACE'14. This project is close to my heart as I worked closely with this particular group of students who had very little technical background (one from film, one from drama, and one from comp.sci, all 2nd year students) but were deeply passionate about creating an interactive robot capable of expressing emotions and interacting with people. [PDF]


In my spare time, I enjoy designing custom pieces for lasercutting. Ranging from clocks, posters, candle holders, keychains or even functional objects and machines, chances are I have built one. But I'm always looking forward to receiving suggestions for new and innovative designs.

Mood Fern

Mood Fern is a digital flora installation which responds to touch input. Depending on the length and intensity of the touch a subset of leaves physically react. The leaves respond on a spectrum of slight oscillation, imitating the effects of swaying in a slight breeze, to complete deformation, as if they were physically trying to respond in a similar manner. Mood Fern's reference to nature highlights its appeal to calm computing. Painted capacitive sensors mimic the appearance of leaf veins and Flexinol SMA wire is used to actuate The Mood Fern's paper structures. This project was developed in collaboration with one of my COCA 201 students Bernard Cheng, and subsequently presented at ACE'14 [PDF].